The Spider Web campaign

 
So welcome to my new campaign for Rise of Flight were you can fly the Felixstowe from it's home base and across the North Sea hunting German U-boats.
 
I've always liked naval operations in flight sims and my two mod maps for IL-2 were the setting for two carrier campaigns Sakisima and Palembang. So I was over the moon when the Channel map was announced. 777 have done a fantastic job with the Channel map and Felixstowe flying boat and I thought that they both deserved a dedicated campaign.
 
Thank's again to Vander for producing his Channel mission from which I learned how to make the U-boats dive. And thank's to Louvert for pointing out the book it's based upon.
 
Download
 
The Campaign:
MediaFire: Spider_Web.zip, 35MB version 3
Extract the Spider_Web.zip to your Rise of Flight directory. Play the missions from the Spider Web tab of your mission screen.
 
PDF readme:
MediaFire: Readme & maps PDF, 3.7MB version 3
(this is included in the above download but you can get a separate copy here)
 
Spider Web campaign readme
 
The Spider Web is a six mission campaign flying the Felixstowe F2 flying boat from Royal Naval Air Station (RNAS) Felixstowe. You’ll search the North Sea for German U-boats over a patrol area known as the Spiders Web centred on the North Hinder Light Vessel.
 
This campaign was inspired by reading “The Spider Web – The Romance of a Flying Boat War Flight” by P.I.X a Canadian Royal Navy flying boat pilot who served on at Felixstowe. While not an exact historical recreation of the missions described in the book it will give a flavour of the types of operation flown by Felixstowe flying boats. The six missions cover the whole range of missions flown with the emphases on anti-submarine patrols. There are two changes I’ve made to make the campaign work with the RoF Channel map. First I have moved the North Hider light-vessel and the centre of the Spider Web 15 miles closer to Felixstowe so that they are on the Channel map rather than being positioned just off the top. Also the airspeed indicator on the Felixstowe and the easy gauges reading in MPH rather than Knots so I have changed the size of the spider web patrol area from 60 nautical mile across to 60 miles to make navigation easier.
 
The missions are two to three hours flight and so most player won’t want to fly the whole thing in real time. The flight out to the patrol area and back can be done on autopilot or level autopilot. I have tried to optimize the object count so you should be able to speed the game up to X8 on a mid range computer.
 
You can fly on any difficulty settings but the real challenge is to fly the missions without map icons and attempt the challenging task of navigating over water. For this I’ve included the course, distance and flight time for each waypoint. These have already been corrected for wind drift. This assumes that you fly at a steady 80mph IAS at 1,000 feet. It is recommended that you leave subtitles on in your settings. To help even more I have included a printable map for each mission at a scale of 2mm to the mile at A4 size. Simple print them out from Acrobat Reader and tick the do not scale option in the print dialogue. The position of German submarines and other enemies have been partly randomized so the missions won’t always play the same way.
 
Have fun,
Prangster

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